Guide to Layout Statistics
Use this guide to interpret the statistics and information available on the details page for each Layout.
Layout Details
The percentages under each title refer to how many buildings are on the layout map compared to how many are allowed for the Townhall level of the layout. After the percentages there is a number indicating the exact number of each tower type out of the total number of towers of that type that are allowed.
Defense:
Cannons, Archer Towers, Air Defenses, Xbows, Mortars, Wizard Towers, Hidden Teslas and the Air Sweeper
Other:
Gold, Elixir and Dark Elixir Storages & Collectors, Heroes, Normal & Dark Barracks, Spell Factory, Laboratory, Army Camps, Builds and the Clan Castle
Traps:
Giant Bombs, Bombs, Spring Traps, Air Bombs, Air Mines, Skeleton Traps
Built | Defense | Other | Traps | Walls |
---|---|---|---|---|
95% | 93% 28/30 | 100% 44/44 | 85% 22/26 | 100% 250/250 |
The missing towers section lists exactly which towers are missing and how many of each one.
Missing | |
---|---|
Defense: | Mortar, Air Sweeper |
Traps: | 2 Giant Bombs, 2 Skeleton Traps |
Update:
Shows how complete the layout is and whether it has the newest towers published in the latest update
War:
The 'War' section indicates if the Clan Castle defense troops can be lured out of the castle by dropping attack troops in the Clan Castle defense radius. For example a clan castle with no defenses around it is lureable within 13 spaces. However a clan castle buried in the very center of the layout can be not lureable up to 5 spaces.
Trophies:
The 'Trophies' section shows how close the closest attack troop drop zone is to the Townhall. A Townhall in the very center of the layout with buildings all around it will have a much further away drop zone (larger number)
Strategy Tips | |
---|---|
Update: | 95% Complete, Air Sweeper Not Added |
War: | Clan Castle troops are lureable within 1.3 spaces |
Trophies: | Closest Drop Zone to townhall is 14.14 spaces |
Damage Per Second (DPS)
Damage per second is how many troop hit points a defense tower will remove in 1 second - some towers fire multiple times within 1 second and some towers take much longer to fire.
This is the sum of the DPS of all towers in the layout including all Air and Land towers
This is the sum of the DPS of all towers on the layout that attack only a single troop at a time.
This is the sum of the DPS of all towers on the layout that attack multiple troops at a time within a 'splash' damage radius.
This is the sum of the DPS of all towers on the layout that attack land troops (including towers that also attack air troops). It is split up into a Total, the Single attack towers and the Splash attack towers.
This is the sum of the DPS of all towers on the layout that attack air troops (including towers that also attack land troops). It is split up into a Total, the Single attack towers and the Splash attack towers.
Damage | Total | Land | Air |
---|---|---|---|
Total DPS: | 2190 | 1270 | 1838 |
Single DPS: | 2035 | 1115 | 1710 |
Splash DPS: | 155 | 155 | 128 |
Land & Air DPS Tables
These tables show the DPS coverage of different elements of the layout (each storage type and the Townhall) split up into Air, Land, Total, Single Damaga & Splash Damage. For example in the Land DPS table in the 'Gold' row under 'Single' you can see the average amount of DPS that a troop would be subjected too if it were attacking the Gold Storages on the layout.
Higher numbers in each section indicates that a layout is better at protecting that resource. For example a high number next to Dark Elixir under the Air DPS indicates that the layout is better at protecting Dark Elixir from Air based attack strategies.
Land DPS | Total | Single | Splash |
---|---|---|---|
Gold: | 378 | 316 | 62 |
Elixir: | 293 | 234 | 59 |
Dark E: | 404 | 389 | 15 |
Townhall: | 321 | 294 | 27 |
Suggest more Statistics
We are hoping to add more statistics soon - if you think of soninjaing you would like to see that isn't currently available please let us know via our Contact Form