Surga's Lvl-6 TownHall [Sector Trap] Layout

2

Surga's Lvl-6 TownHall [Sector Trap] Layout

AuthorTypeCreatedViewsWon/Lost
autdsurgaTH6 Hybrid Base10 years ago9940 / 0
This is an Experimental war/trophy base for Level 6 TownHall. Location of the resources are advised to be swapped according to needs either (Farming/Trophy/War). The current sninja for the Defenses especially the Wizard Tower and the Mortars should not be changed for it's the main purpose that this base is created in such a way. The openings from the North #Tower# and South East #Cannon# is still under experiment. Closing those path will entirely change the whole offensive flow from enemy attacks and will definitely change your Defensive purpose. Try it out and share your feedback. (Remember, The game is fun because of the limitless ideas from tactical players such as yourself.#) Enjoy the game ^^
BuiltDefenseOtherTrapsWalls
95%92% 11/1294% 29/31100% 11/11100% 125/125
Show All Stats
Missing
Defense:Air Sweeper
Other:2 Builders
Strategy Tips
Update:95% Complete, Air Sweeper Not Added
War:Clan Castle troops are lureable within 2.39 spaces
Trophies:Closest Drop Zone to townhall is 10.82 spaces
Guide to Stats: What are they & How to use them
DamageTotalLandAir
Total DPS:355245241
Single DPS:317207215
Splash DPS:383826
Land DPSTotalSingleSplash
Gold:104977
Elixir:988117
Dark E:000
Townhall:20317429
Air DPSTotalSingleSplash
Gold:1611610
Elixir:1119812
Dark E:000
Townhall:22921217

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